The short version
AppRevolt is a small independent developer. We don't sell data, run ad networks, or build profiles on people. We collect the minimum needed to make our apps work — and nothing more.
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This policy covers all AppRevolt products — including apprevolt.io, Take a Joke, and any future apps we release.
What we collect and why
Launch notification emails
If you enter your email on a waitlist form, we store it to send you one notification when the app launches. That's all a waitlist address is used for, and we never share it with anyone. You can unsubscribe or have it deleted any time (see "Your rights").
News and promotional emails
We only send promotional emails to people who ticked a box asking for them, and only the kinds they ticked: new AppRevolt games (and big Take a Joke updates), new AppRevolt apps, or other AppRevolt news and updates. If you ticked one, we keep your address for that until you unsubscribe. Every one of those emails tells you how to stop them, or you can just write to
contact@apprevolt.io. We never share or sell your address.
"Email me" at the end of a game (Take a Joke)
When a Take a Joke game ends, a player can ask us to email them how to get the game. We send that one email. If they also tick any of the boxes asking to hear about new games, new apps or other news from us, we keep the address for just those (see "News and promotional emails"); if they don't tick any, we don't keep it. So the button can't be used to flood a stranger's inbox, we hold a scrambled one-way code made from the address and from your connection's network address for two days, then delete it; the code can't be turned back into either. The option is only offered to players who said they're adults, and never to the host.
Game session data (Take a Joke)
While a game is in progress we hold the room state — the room code, player nicknames, scores, submitted answers, and the age range and gender each player picks when they join, used to pick age-appropriate, correctly-worded narrator lines. The room is deleted automatically 14 days after its last activity. To improve the game we also keep a history of each round — the prompt and winning answer as they appeared on screen, which can include players' nicknames, and the answers typed in Write Your Own — for a year, then move it to a private archive. A player's age range and gender are never written to that history or to any other lasting record. Exact retention periods, and how to have any of it deleted, are on our
data deletion page.
Anonymous app IDs
To run the game we use random, anonymous identifiers — one for a TV install, one per player session. They let us route players to the right room, avoid repeating the same prompts to your group, keep gameplay stats (scores, card ratings, error reports) so we can fix bugs and improve the game, and limit abuse. We also keep simple timing diagnostics — how long a button press took, and whether a game update reached the TV on time — keyed to the same anonymous IDs, so we can find and fix slowdowns. These IDs aren't linked to your name or any real identity. We never use them for advertising or to build a profile, and we never sell or share them.
Purchases (Take a Joke)
If you buy the full game on our website — or from the end-of-game screen on a Take a Joke phone, which is the same website purchase — payment is handled by Stripe. Your card details go to Stripe, never to us. We keep the email address you bought with (it's how you prove the purchase is yours and how we send one-time sign-in codes), what you bought, Stripe's reference numbers for the order, and a record that you accepted our Terms at checkout. If you buy through Apple's App Store, Apple handles payment and we receive only a transaction reference tied to your TV's anonymous install ID — no email, unless you choose to add one. Adding your email to an App Store purchase is optional and exists so the game also works on your computer; if you do it, we store that address against the purchase and use it exactly the way we use a website buyer's email. If you buy through Google Play on Android TV, Google handles payment and we receive only the purchase details Google signs — the order number and a reference tied to your TV's anonymous install ID, never your payment details or your Google account. As with an App Store purchase, you can optionally add your email so the game also works on your computer, and we then store that address against the purchase. We use purchase information to deliver what you bought and to help you if something goes wrong, and for nothing else.
Calling or texting support
If you call or text our support line, (888) 299-4820, we receive your phone number, when you contacted us, and what you say or send, including any voicemail you leave. To see who's calling and whether a number can receive texts, we may look up the name and line type listed for the number. We use all of this only to answer your question. We never sell or share your mobile number, and we never share text-message opt-in data or consent with third parties or affiliates for marketing or promotional purposes. We text you only in reply to a conversation you started, never with marketing. Reply STOP to any text from us and we'll stop. We keep support conversations only as long as we need them to help you, and you can ask us to delete yours at any time.
Visits to apprevolt.io
To learn whether anyone finds these pages and which parts are useful, we count page views and clicks on the store, download and buy buttons. Each count records the page, the website you came from (and the campaign tag in the link, if any), your device type and screen width, and your browser's language. It uses a random tag that your browser forgets when you close the tab, so we can see which pages one visit looked at but can't recognise you on a later visit. It sets no cookies, doesn't store your IP address, and goes to no outside company — only to our own database. We skip the count entirely if your browser sends Do Not Track or Global Privacy Control.
Narrator voice (Take a Joke)
Take a Joke's narrator is an AI voice. To speak a line we send the text — which can include the nickname being mentioned — to a third-party voice service (ElevenLabs) to generate the audio, which we then cache so it isn't regenerated. The optional end-of-game "Awards" segment, when enabled, also sends that game's answers and nicknames to an AI writing service (Anthropic) to compose the script. We never send email addresses or account information to these services.
What we don't collect
Playing never requires an account — no logins, no passwords. Buying the full game gives you an email sign-in with one-time codes; there's still no password and no profile. We don't use tracking cookies, ad networks, or third-party ad pixels, and we don't build advertising profiles or sell your data to anyone. The gameplay statistics we keep are used only to make the games better — never to track you across other sites or apps.
We don't store your IP address in our own records. (Our hosting provider and the services described above may see it momentarily to deliver a request, the same way any website does.) These pages also load fonts from Google Fonts, whose servers receive a request — possibly including your IP address — when the font loads; that's between you and Google, and it's the only third-party service embedded on these landing pages.
Where your data lives
Email addresses, purchase records, and anonymous gameplay data are stored in Supabase, a database service hosted in the United States. Take a Joke's narrator audio is generated by ElevenLabs (and, for the Awards segment, written by Anthropic) and cached in Supabase. Payments are processed by Stripe (website), Apple (App Store) or Google (Google Play), each of which holds your payment details under its own privacy policy. The emails we send — sign-in codes, and anything you ask us to email you — go out through Resend, an email delivery service. Calls and texts to our support line are carried by Twilio, our phone service provider, which handles them only to deliver them.
We don't transfer your data internationally beyond what these US-based services do in the ordinary course of their operation.
Your rights
You can delete your Take a Joke account yourself in the app (Settings → License → Delete account), or ask us to delete your email address or any other data at any time — just send a note to contact@apprevolt.io. Our data deletion page explains exactly what gets deleted, what we keep, and for how long. If you'd like to know what data we have associated with your email, we'll tell you.
If you're in the EU or California, you have additional rights under GDPR and CCPA respectively. We're a small shop and we'll do our best to accommodate any request. Email us and we'll work it out.
Children
Take a Joke is a family party game made for players of all ages. Playing requires no account, no email, and no real personal information — just a nickname a player makes up. What we keep after a game is tied to random IDs rather than to anyone's real identity, though the round history can include the nicknames players typed. We never use any of it for advertising, profiles, or selling.
Every player picks an age range when they join, so the narrator can pick age-appropriate jokes. We use it only to choose a gentler line. It stays in that game's room, which is deleted automatically within 14 days, and is never written to any lasting record. We don't knowingly keep personal information from children under 13. If you're a parent with a question or a removal request, email us at contact@apprevolt.io.
Changes to this policy
If we materially change how we handle data, we'll update this page and the "last updated" date above. We won't change things in ways that retroactively affect how we've already handled data you gave us.
Contact
Questions, requests, or feedback about this policy: contact@apprevolt.io. We read everything.